Creative technologist · Games · Web · Prototypes

Building visual software artifacts that move, teach, and ship.

I’m Njabulo Cedric Mnisi, a software and game developer turning small ideas into playable products, client websites, research builds, and process-led content.

Less pitch deck, more proof: shipped games, client interfaces, visual systems, and documented experiments from a developer still close to the craft.

Selected artifacts

A bento gallery of shipped work and prototypes.

Space Dash mobile game artwork

Shipped mobile game

Space Dash

A fast arcade runner built for mobile, published on Google Play as a compact, playable proof of execution.

UnityC#Google Play
Play Store
OP

Product research

OpenPlate

A food experiment workspace for collecting recipes, testing practical utility, and shaping repeatable content workflows.

ResearchWorkflowPrototype
Death Tag game artwork

Game prototype

Death Tag

A laser-tag-inspired mobile game exploring local competition, quick rounds, and real-time player feedback.

UnityC#Multiplayer
Play Store

Hackathon artifact

MyTelkom App Enhancement

A Telkom 10X sprint build that moved from Unity to React and tested voice, text-to-speech, and assistant-style service flows.

ReactTTS/STTTeam sprint

Client interfaces

Web build practice

Responsive pages, hosting, UI polish, and practical delivery for people who need clean web presence without clutter.

HTMLCSSJavaScript

Creative output

Devlogs & indie reviews

Development process, game critique, and small lessons captured as videos for a growing creator-developer audience.

YouTubeDevlogsReviews
Visit channel

Digital lab

Small experiments, clear signals.

01

Playable loops

Designing tiny game loops first, then adding systems only when the interaction feels good.

02

Interface sketches

Building responsive prototypes that make content feel useful, direct, and easy to navigate.

03

Learning receipts

Certifications in JavaScript, responsive design, Python, and business websites back up the daily practice.

Technical depth

Tools used to make the work real.

Languages

Python · C# · JavaScript · HTML/CSS · C++ learning track

Game development

Unity, mobile publishing, gameplay feel, UI for games, Google Play Console.

Web development

Responsive layouts, React fundamentals, semantic HTML, performance-minded CSS and JavaScript.

Production tools

Git, GitHub, Canva, CapCut, content systems, project planning, and delivery habits.

Available for aligned work

Have a product, game, or web idea that needs a builder?

I’m open to software development, game development, front-end work, internships, and collaborative prototypes.